Monday, 4 May 2009

Animation Pt. 3

I wasnt sure how to implement video into my project at this point, so I decided to leave the TV sections until the end of animation - the actual animating would be fairly simple at these points. I next used the footsteps tool to create a short running clip which followed the first TV clip.

The next task I had was to create a scene of my character peeking out from beyond the sofa. To do so, I positioned a camera facing the front of the sofa, with the character model behind it.

Instead of animating the entire character to actually kneel behind the sofa and actually do the complete action, I only worked on the body parts that you can actually see - obviously there was no real need to work on complicated motions that would not be seen in the finished item, rather give the illusion that the character does these things.



So, to get the effect I was after, I animated the model's hands reaching over the sofa, keyframing the hands and fingers to curl around the top of the furniture. To give the illusion of the minotaur pulling himself up, I actually copied the head of the character, and animated this moving freely - since the actual body cant be seen, it gives the effect that the parts are moving in sync.

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