Once the Biped was applied properly, I could then begin animating. Before I did so, I made sure to apply the last changes to the scene, in order to make sure that all of the clips would be consistent when rendered, rather than adding to the scene later.
The first thing I needed to do was have the character do a walk animation. To do so, I used the footsteps tool. The way this worked was to select the biped, and in a dialogue box choose the amount of steps, and choose the stride/gait etc. 3D Max then generates the motion for the biped, and in turn animates the character. To start with, I simply had the character walk into the room, and using a second camera I did a clip of the character almost stepping on a TV remote. When edited together, they should flow into one scene well, simply appearing to zoom on the foot closer up.
Monday, 27 April 2009
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