Monday, 13 April 2009

Applying the Biped

Once the biped was correctly aligned with the character, I then proceeded to edit the structure to fit my character as well as possible. Using the scale tool I could widen the leg and arm joints to fit the structure more realistically - since the minotaur has fairly thick legs and large feet, they are quite different in scale to a human structure. The head also had to be scaled up quite a bit, seeing as the character has a large head for its body - partly due to its bull-like appearance, and partly due to its cartoon-like quality.

Once this was done, I then selected all of the polygons that make up the character, and applied them to the biped. Now this was done, I could then manipulate the biped to make the character move accordingly.

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