Monday, 30 March 2009

Creating a setting

The main focus of this project is the character itself - however in order for the animation to work I need to create a setting for my character to interact with. Therefore I have created a room in 3D max. I have not gone over the top with extra detail as this would slow the rendering greatly. I have created a simple living room, with a door, window, TV and sofa.



To create the sofa I used various box polygons, which I shaped by converting them into editable polys. Once I had gotten the various parts into the right shapes, I grouped them together and set them in a suitable place. The television was made in a similar way - by pulling in vertices at the front to create an indent, within which has been placed a plane for the screen. I intend to add a video to this screen later on as part of the animation.

The door and window were both created by using the Boolean tool to cut holes in the wall polys, and then using box polys to model the door and window frame, etc. The glass of the window itself is a thin box poly, to which I have applied an opacity and a small amout of reflectiveness.

I will texture this to a degree, but my main aim with the room is to keep it simple, to set the scene whilst avoiding large amounts of rendering time.

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