I found that although I liked the fingers of my original version of my hand, the rest of the hand was far too cylindrical and not really appropriate for animation. Therefore I attemtped a second method of creating a hand, which was done by creating a box, which I converted to an editable poly. I then pulled out various vertices from the box to create fingers, and again at the side to create a thumb. I played around with the settings until I was happy with the shape and size of the hand, and applied a turbosmooth filter to give a better end result.
I also modelled an arm from cylinders which I modified to give a more realistic look - with bigger bulges towards the shoulder end. I also added some armour using a couple of cylinders and booleans to cut them into the desired shape. A sphere was added into the shoulder of the main model, which would act as a joint when it was all put together.
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